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use super::tables;
pub fn angular_grid(num_points: usize) -> (Vec<(f64, f64, f64)>, Vec<f64>) {
let offsets = tables::offsets::offsets();
let offset: usize = match offsets.get(&num_points) {
Some(v) => *v,
None => panic!(
"angular_grid called with unsupported num_points, allowed are: {:?}",
valid_input_values()
),
};
(
tables::coordinates::COORDINATES[offset..(offset + num_points)].to_vec(),
tables::weights::WEIGHTS[offset..(offset + num_points)].to_vec(),
)
}
pub fn get_closest_num_angular(n: usize) -> usize {
for number in valid_input_values() {
if number >= n {
return number;
}
}
panic!("input n too high in get_closest_num_angular");
}
fn valid_input_values() -> Vec<usize> {
let offsets = tables::offsets::offsets();
let mut valid_numbers = Vec::new();
for (k, _) in offsets {
valid_numbers.push(k);
}
valid_numbers.sort_unstable();
valid_numbers
}